Archive for the ‘uncategorized’ Category

Starting up raiding again next week… sign up in the forums

August 1, 2009

Long-awaited, oft spoken of, LR raiding has returned! Use the forums to get into a raid next week – sign ups also help us have a good grasp on what roles we need to invite friends to come fill. If you have not yet created your login for the forums, do it now!

We are starting up nice and casual: one evening of 10m easy lewt content (OS and VoA) to help folks gear and 10m Naxx over two nights. We will be using the next few weeks to get into the habit of raiding again and to help gear up raid group members to be at similar gear levels. Once we have a consistent bunch of raiders in sufficient numbers and gear, we will take the plunge into running 25m raids.

A note on recruiting: All Sergeants, Veterans, Officers and Senior Officers can do guild invites – if you know someone you want brought into the guild, hook them up!

We are currently most interested in adding 1-2 lvl 80 healers ready for 10m Naxx to our guild roster, however we are currently recruiting all raid roles.

Bringing you Forums

July 31, 2009

We are reviewing different forums options and will select one this week so that you have a place when not online. We are currently using http://legendsreborn.freeforums.org/index.php and you can post recommendations in the ‘Off Topic’ guild forum for other recommended forum-hosts options if you feel they are better than freeforums. Discuss and recommend now, as without discussions, we’ll just go with what we have.

fiddling with the tabard…

January 7, 2009

picture-142

Just fiddling a bit with the tabard… = )

general consensus is ‘black’ – have not rec’d any screenshot suggestions

September 21, 2008

awesome-sauce kara progression

May 17, 2008

legends reborn has been making very steady and consistent progression through Kara. w00t indeed! we have a steady group of folks coming and swap guildies in on nights they can make it. looking forward to seeing that second raiding group come online – only a few more need to hit 70 and geared and we’ll be 2x raiding Kara!

screen shot of Shade down at ctwt

carry on!

“plan the raid, raid the plan”

April 17, 2008

“plan the raid, raid the plan” – this is the first rule of raid engagemet. “have fun” and all that jazz is certainly a part of the over-arching gaming experience; however, planning a raid and raiding according to the plan is the principle by which Legends Reborn will be guided with respect to our guild culture/approach to raiding.

of course there are many other ways to approach raiding. additionally, there are a lot of variables that come into play. and we all know the age old adage: “the plan does not survive the first engagement”! overcoming and achieving the plan objectives is still paramount.

what the hell am i talking about? well let me give an example.

if someone needs, for example, the gun drop off the opera event. and we tell them that we are planning on the Blue Raid doing the opera event on thursday, and therefore that person gives up their seat in the tuesday group for the Blue Raid (planned for no more than three hours and or up to Maiden), but the Blue Raid completes to the Maiden early with an hour still left on the schedule, they should not go do the opera event. they might take a peek at it, maybe, but if it is the big bad wolf event, they do not start it. because that is fair and respectful to our guildie who gave up their tues seat in lieu of getting a crack at the gun on thursday.

it’s really that simple. and it does wonders for reducing the amount of time the drama llama tries to spend in our guild! information goes into the plan – information like who needs what and when they will be on and in which raid they will go on. information like which strategies the raiders need to have “down pat” for that night.

impatience and over-reaching will work against that. but it is the raid leader’s role to curb that.

everyone going on a raid should know that well in advance and should know what they were expected to do to prepare for it (read strategies, etc). take the approach that unlike the prior content, for raiding, it is very important to know the plan ahead of the fight, and then to play your part exactingly.

plan the raid, raid the plan.

prior to each raid, the strats will go out so that folks can read them (you know who is on which raid because we planned that!). we’ll get together slightly before the raid to walk through the plan/strats. we will quickly review highlights before the boss fights. that is the ‘plan the raid’ component.

showing up on your raid night, participating in the pre-raid preparations, and raiding according to the strategies is the ‘raiding the plan’ component.

how does ‘raid progression’ factor into selecting raiders and distributing loot?

March 17, 2008

someone recently asked me how ‘guild progression’ will affect selection of who is raiding when and how loot is distributed. a good topic blog answer for all. keeping in mind that in the long run, everyone gets to go more than they want and everyone gets more than enough loot.

there are a lot of different models of selecting who is going on which raids and who gets what loot. in keeping with our philosophy of keeping it simple and keeping it fair, you can expect us to simply apply common sense. first things first! if it ain’t written down, it didn’t happen! hence, writing it down now so that folks can take due notice. we are not going to get into some complicated formula-based system to pick raid seats nor for giving out loot. we will do what makes sense for guild progression. and guild progression is a strategic thing, not a tactical one-raid/individual thing.

all of which is to say, while it may be complicated to lay out the general guidelines, it will be simple to implement and follow.

‘guild progression’ affects seat occupancy and loot distribution in two main ways: 1) helping the guild progression has a positive reward response towards getting you a seat and loot, if that makes sense; and, 2) seats and loot are distributed in a manner that has the greatest positive impact to guild progression, if that makes sense. the ‘if that makes sense’ part is where some guilds fail or fall apart or get into drama. since we are a ‘no bs, no drama’ guild – we would like to side step that problem and move on!

best way to explain how we will approach this is to lay out some scenarios that align with the two main ways guild progression affects seats and looting. bear with me as this might be longish – but will be the ‘it was written down so it happened version’.

1) helping the guild progression has a positive reward response towards getting you a seat and loot, if that makes sense. it makes perfect sense to everyone that if you have ABC (level 70) and XYZ (level 70) and they are exactly equal in all respects, that if XYZ helps the guild progress and ABC does not, that ABC should not be penalized, but XYZ should be rewarded where rewarding XYZ does not counter guild progression (otherwise what the hell was the point?!).

scenario: ABC and XYZ group with three other 70s to do instances they all need. are they helping guild progression? yes. but not really anymore so than helping themselves (they all needed it). they are in fact benefiting from being in the guild because that way they did not have to pug it and can get the instance done with the least amount of fuss. participating in the group helped the guild, and it helped them. attendance alone made none of them more entitled to a seat or loot drop than any of the others. if loot will advance each of them equally, roll for it! if however, a loot drop would make a more significant progress advance by giving it to one of them, obviously that is in the best interest of the guild for them to get it. but where it will affect all of them equally, they all roll for it.

scenario: ABC works hard at individual progression and XYZ spends many hours helping 60s get to 70 and gear up. are they both helping guild progression? yes. but XYZ is helping others beyond benefit to themself and common sense says they should get a return for that sacrifice if it makes sense by furthering guild progression. so if ABC and XYZ are equal in all respects and there is only one seat available for the raid, XYZ should get it if available. if both can go, XYZ should have preference over a loot drop – unless it is going to make a much better improvement for ABC because that helps the guild overall progress quicker.

so helping others where you get little or no benefit is rewarded with returned favor by the guild – makes plain common sense. goodness all around! it won’t be unbalancing or unfair to those focusing on individual progress – but helping the guild more than yourself pays back obvious dividends. not expecting any complaints there.

2) seats and loot are distributed in a manner that has the greatest positive impact to guild progression, if that makes sense. the name of the game is guild progression – progressing through current content on to the next piece of content. where allocation of raid seats and loot furthers guild progression, so shall it be done. this is actually rather simple. if it will make a huge positive impact to have one toon over another get a piece of gear, we will do what we can to get that toon the gear – which starts with putting them in a seat in the raid to get a chance at the drop. having said that, common sense shall rule the day. can’t have a bunch of toons waiting weeks for a turn to go on a raid! and if a loot drop provides benefit to all pretty much similarly, roll for it! we are not going into some fancy got-to-have-a-multi-million-dollar-website-tracking-point-system to distribute loot. we are in this as a family called a guild. if we can’t distribute loot in a way that makes common sense and is rewarding to all, we should just pug it all the way!

scenario: no scenarios required. if it makes a huge difference to our ability as a guild to make advances in content progression, it goes to them. if not, everyone is on equal footing to roll for it or pass!

an interesting side effect of the above two main ways that guild progression affects seat and loot allocations is that early on, the individual-focused route gets gear before we raid and then waits until the raid catches up to close to par whereas the guild-focused goes in less geared but catches up quickly. after that, everyone progresses equally. so in the long term, there is no real advantage one way or the other.

it does do a few very important things though. not the least of which is allows different playing styles to co-exist in harmony with no bickering. it also prevents a raid from gearing up some toons who become too geared up for the rest of them and then leave after the guild geared them (the most geared early on geared themselves) – since the raid will gear up the least geared and bring everyone to the same level of gearing (sort of) which is more conducive to the raiders working through more content together (rather than less conducive). it is also very easy to track and therefore reduces grumbling. and finally, it just makes plain common sense (big fan of that) while accommodating without restriction different playing styles.

so helping others and feeling like you are falling behind the ones that are out there for themselves right now? don’t worry – you’ll be caught up in no time. and in the long run, a large clot of 70s raiders start to gel and progress at the same rate. and frankly, that is bloody well key. because if you gear up a 10-man and then try to do a 25-man with 10 well-geared toons and 15 rag-tag geared toons, it never works — neither for morale or content. gear em all up as closely as possible and you have a fair shake chance at the 25-man content with as little a disruption to raiding as you can hope for when transitioning from 10-man content to 25-man content. laying the groundwork now for fair and common sense will save us grief and drama later.

again, this is really only a short term concern, because long term, everything equals out no matter what you do. = )

roster spring cleaning started

February 17, 2008

one of the ways that we achieve our 2nd quarter goal of 50% of the guild over 50th level is to level more than half of our roster over level 50. another way is to remove from the roster enough characters so that 50% of our guild is over 50th level. characters under level 50 that have not been played in months are neither leveling, nor being retained (since they are not actively helping the guild in any way).

starting from the bottom of the stack, lowest levels with no activity, the roster will be “spring cleaned”. to avoid being cut, stay active in the guild or speak to an officer and ensure that they put a note in your toon’s officer note field to the effect of when you will be back. we are perfectly able to accomodate folks that need to take an absence – just be sure to tell us!

Advice to Hunters Leveling Up a Lowbie Pet

December 26, 2007

picture-3.png Gratz! You tamed that rare pet and have major ‘pimp’ or brag rights. Or it may just be high on the LCF (look cool factor) scale. However, it turns out to be completely useless for questing or dungeons because it is so much lower than the mobs it cannot generate enough threat, the growls bounce off and are resisted, and your damage overpowers the pet’s damage drawing the mob straight to you (and recall the pet cannot growl it back off you).

What to do?

Beartracker visited the site three times to find the Ghost Saber and tame it. As a level 19 pet, it was in poor shape to hold up very long against the level 29+ mobs I was questing against. With just Ghost and I out there, aggro was all mine. So to fix this, I resorted to an old practice and I recommend it to you if you are trying to level up a lowbie pet.

Go do instances with the pet on passive.

Now the tank is handling aggro and you even have a healer in case the pet demands more heals than you can shower. I ran Gnomer and Ghost went in at level 20 and came out level 29. In the beginning, all he did was soak up xp. By the end, he was DPSing hard! It will take but a fraction of the time to get him up levels because you are not slowed down by having to tank and DPS the mobs yourself while your pet basically does nada.